rstevens ([info]rstevens) wrote,
@ 2007-04-12 21:21:00
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Current mood:whew
Current music:Tondeleyo-Björk & The Gudmundar Ingolfssonar Trio-Gling-Gló

Thinking! Hard! About the How and Why of Making Webcomics
I should be drawing, but I started thinking about a general philosophy for making webcomics and blogging and squeezed it out mostly so I'd have it written down.

It's seven points and about a trillion words, so no offense if you don't read it. I put it in Lj for those of you who prefer to comment here.



I should be drawing right now, but I started reflecting on how DS is just about to hit its seventh birthday and started writing down a ton of things I've learned since the long-lost era of the year 2000. I think a lot of these points apply to blogs as well as comics. I hope you find them useful and feel free to comment on them!

WARNING! A WHOLE LOT OF WORDS WHICH ARE PRETTY MUCH JUST COMMON SENSE FOLLOW:

******

1.) Consistency counts.

The most important thing in writing a comic strip is realizing exactly why you're doing it. You shouldn't be doing this to show off how awesome your Photoshop skills are. You shouldn't invent a comic strip simply to make money off it. Readers will see through you like a naughty freeze-frame of Jessica Rabbit's "special hutch."

You're here for the audience. People should be able to count on your being there for them when you say you're going to be there. Life is annoying, uncertain and full of problems. Comic strips exist to give comfort, make people think and generally help them get through their day/week/geological epoch.

Stick to your schedule and do your best. Your audience will quietly appreciate you and help you out when you need it. If you work out some personal issues and make yourself feel better for creating something, all the better.

2.) Know your characters.

Every time someone draws their first comic with a script similar to what I've typed below, a kitten loses its wings. (we are assuming this is some kind of Chimera Kitten made by Science)

Panel 1: LOL! HELLO, I SURE AM A CHARACTER IN A COMIC STRIP.
Panel 2: LOL! SO AM I! IT SURE IS AWESOME BEING IN OUR VERY OWN COMIC STRIP!
Panel 3: ... (awkward looks towards camera) ...
Panel 4: I DON'T HAVE ANY IDEAS/WHERE'S MY SCRIPT/THIS ISN'T MY JOB/OH, THAT LAZY WRITER/WE'LL BE FUNNY TOMORROW, I PROMISE!

That joke was clever once. It was the 1960s. Everyone was high.

3.) Comics want to be free.

I know at least a dozen professional webcartoonists. None of them charge for access to their comics. This business isn't porn, it's more like public broadcasting. Freely available work with options for readers to show their support is what has been proven to work.

If people can't easily see your work now, how the heck are they ever going to get attached to it? Tear down the wall, you can't eat your pudding if you don't eat your meat, etc./ad nauseum.

4.) Don't be afraid to sell stuff.

Honestly, none of us is Bill Watterson. Merchandise doesn't "dilute the purity of your art" if it's well thought-out, reasonably priced and helps you to quit your day job in order to spend more timing making comics. Nobody can force you to make anything horrible, so there's no rational reason to be ashamed of selling stuff you like!

Conversely- don't sell crap, don't overproduce and don't be pissy if people "don't buy enough."

5.) Flexibility matters!

I learned the hard way recently that people want comics the way they want them. I built a new RSS feed to contain all my strips and news posts and formatted it to contain links to strips instead of embedded images. A hundred trillion "why can't I see the comic in the feed?" emails later, I started putting them inline. Everyone's happy and hundreds more people see the strips the moment they update every day.

The moral of the story? Make it easy for people to read your comics! Email lists, Wii portals, mobile sites, RSS feeds, Myspace updates, Livejournal feeds ... figure out where your readers hang out and become part of the landscape.

6.) Keep an eye towards TEH FUTAR.

Seven years ago, there very little spam email, no such thing as social networking sites and Paypal was esoteric. Nowadays, that stuff is commonplace. New highways are popping up everywhere. You want to build your little mini-mall near a couple of major roads and put up some signs!

Facebook, Digg, Twitter, Comicspace, Stumbleupon, and a billion other organic systems are swirling around us as we speak. Put yourself out there and let the current take you places!

People flow through these networks and you can be found without having to pay for advertising or do a "hard sell." You can still get this effect by posting on BBSes and messageboards, but that's no reason to avoid new methods which people are excited about.

Think about how much candy gets bought and how many headlines are seen because they're near the cash register at the grocery store. Be Bat-Boy, Brangelina or Bubblicious.

7.) There are always new readers out there.

I have a theory about why webcomics readers have not become a (semi) static group like comic book fans, indie kids or fine artists. There's no one place that controls all the webcomics. We don't have a (mostly) single-distributor system like comic books. There are no monolithic organizations "representing" the artists and writers like in TV or film. There is very little scholarly work on webcomics as a unified whole.

You have no idea how lucky we are.

Every comic has an audience, whether it's ten people or ten Google-zillion people. A huge chunk of these various audiences don't know that your comic even exists, but they are already comics readers. A subtle nudge is probably all it would take for them to try out your strip. Trading links or recommendations with other artists, maintaining an informative blog or simply buying an ad can lead to lots of new readers.

Which leads us right back to point one- the more people you find to entertain, the more important it is to be consistent and enjoy this cool thing that you get to do.

******

Obligatory buttons: digg this




(Post a new comment)


[info]absinthetic
2007-04-13 01:26 am UTC (link)
well said!

(Reply to this)


[info]kalyandra
2007-04-13 01:47 am UTC (link)
This is exactly what I needed! Thank you so much. ^_^

(Reply to this)(Thread)


[info]rstevens
2007-04-13 01:50 am UTC (link)
then share 'em and make your comic! HOORAY

(Reply to this)(Parent)(Thread)

(no subject) - [info]kalyandra, 2007-04-13 02:38 am UTC
(no subject) - [info]lunarworks, 2007-04-13 03:30 am UTC
(no subject) - [info]rstevens, 2007-04-13 03:42 am UTC
(no subject) - [info]rstevens, 2007-04-13 03:37 am UTC
(no subject) - [info]bsting, 2007-04-13 08:03 pm UTC
(no subject) - [info]kalyandra, 2007-04-14 03:58 am UTC
(no subject) - [info]rstevens, 2007-04-14 05:17 am UTC
(no subject) - [info]gemini6ice, 2007-04-13 05:01 am UTC

[info]tombrazelton
2007-04-13 01:48 am UTC (link)
The funny thing about these points - and I agree with all of them - is that I've had a crisis of faith over each one of them at some point in my 5 year "career."

What can I say? They're spot-on observations. There's certainly something to be said about advising creators just starting out. But there's also something to be said about learning for yourself.

Keep Richard's tips in your back pocket, kids. And when they happen to you say "Dammit, he was right!"

(Reply to this)


[info]bodhidave
2007-04-13 01:56 am UTC (link)
Fantastic. Printed!

As someone seriously getting prepared to start a webcomic, this is just what I need. Yes, I know it's cliche to say that. Shoosh!

(Reply to this)


[info]alveryx
2007-04-13 01:56 am UTC (link)
"Tear down the wall, you can't eat your pudding if you don't eat your meat, etc./ad nauseum."

So random lol.

Good points, and it's always good to get things off your chest =)

(Reply to this)(Thread)


[info]kalyandra
2007-04-13 02:39 am UTC (link)
Pink Floyd, yo! Genius!

(Reply to this)(Parent)(Thread)

(no subject) - [info]alveryx, 2007-04-13 03:25 am UTC

[info]tiny_monster
2007-04-13 02:14 am UTC (link)
This is great! I very much agree. I get a bit tired of webcomic people complaining (why do I bother, I'll never make money, I work so hard and no-one appreciates me). I am so excited and grateful that people want to look at something I made!

One thing I love about making webcomics is that a lot of the people who read my comics would never walk into a comic shop. (I don't blame them.) Webcomics really are for a wide and varied audience, which is why we should be open-minded about what they want!

(Reply to this)(Thread)


[info]rstevens
2007-04-13 03:36 am UTC (link)
"One thing I love about making webcomics is that a lot of the people who read my comics would never walk into a comic shop."

Ab-ab-ab-AB-ABSOLUTELY true. I think that's a big advantage to webcomics.

(Reply to this)(Parent)


[info]intimations
2007-04-13 02:20 am UTC (link)
The great thing about this list is that it isn't only applicable to webcomics, but also easily adaptable to any kind of web-based business. It's basically a map to the sweet spot between doing something for love and doing it for success. :) Good stuff!

(Reply to this)(Thread)

(no subject) - [info]almagill, 2007-04-13 02:39 am UTC
(no subject) - [info]bsting, 2007-04-13 08:05 pm UTC

[info]pvenables
2007-04-13 02:51 am UTC (link)
Well put. Thanks for saying things that need to be said.

(Reply to this)


[info]heroprotagonist
2007-04-13 03:08 am UTC (link)
I hope that many many people link to this and read it! Very wise words!

(Reply to this)


[info]nadreck
2007-04-13 05:00 am UTC (link)
This is an excellent commentary, and I agree with each of your points. Since I KNOW this is going to end up being passed around and blogged and such, I'll get in on this early: point number 4, spend more timing should be spend more time.

I'm definitely going to be linking to this.

It's kind of interesting how many comics I know essentially did #2 in your example, or a variant thereof, but managed to improve and do something. I won't dun a comic for getting its legs, but if you know it's a trope, avoid it!

(Reply to this)(Thread)

(no subject) - [info]nadreck, 2007-04-13 05:02 am UTC
(no subject) - [info]gemini6ice, 2007-04-13 05:03 am UTC
(no subject) - [info]rstevens, 2007-04-13 01:43 pm UTC
(no subject) - [info]reneilssance_42, 2007-04-16 06:40 pm UTC
(no subject) - [info]rstevens, 2007-04-16 06:43 pm UTC
(no subject) - [info]reneilssance_42, 2007-04-20 03:00 am UTC

[info]alexjeffries
2007-04-13 05:31 am UTC (link)
This gives me faith in restarting an old webcomic of mine.

I will implement these thoughts into making it the best darn piece of pie webcomic I can make.


<3 R. Stevens. <3 <3 <3.

(Reply to this)


[info]morbid_o
2007-04-13 02:04 pm UTC (link)
8.) Your old readers may one day become cyborgs, and defend your comic against the legions of the apocalypse.




Yknow, just...putting that out there. Excellent post, and without much abstraction it applies to much more than comics/webcomics.

(Reply to this)


[info]mmsophia
2007-04-13 03:29 pm UTC (link)
What he said. I follow most of those, although I'm not into merchandising, yet. (I'd love to have someone develop MM action figures, though, but that's far, far in the future, probably.) But t-shirts wouldn't be hard. Hmmm.---Al

(Reply to this)(Thread)

(no subject) - [info]perma_boy, 2007-04-18 12:04 pm UTC
(no subject) - [info]mmsophia, 2007-04-18 01:01 pm UTC

[info]p_x_l
2007-04-13 03:32 pm UTC (link)
thumbs up, dude.

i have some kind of related stuff i want to email you about and so i think i will do that today. yes!

(Reply to this)


[info]bsting
2007-04-13 08:06 pm UTC (link)
P.S. Great choice in music.

(Reply to this)


[info]diablochicken
2007-04-14 02:11 am UTC (link)
Ssh! Someone might listen to you and become successful. What are you thinking?

(Reply to this)(Thread)

(no subject) - [info]rstevens, 2007-04-14 03:03 am UTC

[info]andrewfarago
2007-04-16 11:52 pm UTC (link)
There are some good points in this essay, but I take issue with some of them--

4.) Don't be afraid to sell stuff.

Honestly, none of us is Bill Watterson. Merchandise doesn't "dilute the purity of your art" if it's well thought-out, reasonably priced and helps you to quit your day job in order to spend more timing making comics. Nobody can force you to make anything horrible, so there's no rational reason to be ashamed of selling stuff you like!


I don't think that webcomics creators are actually afraid of making money or that they don't want to see some sort of profit from their works, but at the same time, not every comic needs to produce merchandise.

Not every comic lends itself to merchandising. Not every comic produces a punchline every week that lends itself to being printed on hipsters' t-shirts. Not every webcartoonist wants to spend his free time finding the most cost-effective place to produce coffee mugs that are going to clutter up his apartment while he spends the next several years making trips to the post office twice a week to fill orders.

There's something to be said for just wanting to make a comic and not spend any time thinking about where all the money's going to come from, isn't there? I'm sure that there are hundreds of reasons apart from "diluting the purity of your art" that someone wouldn't want to get into selling merchandise.

3.) Comics want to be free.

I know at least a dozen professional webcartoonists. None of them charge for access to their comics. This business isn't porn, it's more like public broadcasting. Freely available work with options for readers to show their support is what has been proven to work.

If people can't easily see your work now, how the heck are they ever going to get attached to it? Tear down the wall, you can't eat your pudding if you don't eat your meat, etc./ad nauseum.


There seems to be no reason to include this warning whatsoever, unless you're taking potshots at the original business model of the Modern Tales family of websites or the model that some of the major newspaper strip syndicates are using for access to their older material.

No one who's just starting out is charging money for access to his comics, and I only know of a handful of solo artists who are going the "money for full access" route, so there's not any reason to rail against it.

And for the record, plenty of people got attached to the comics that were on Modern Tales, whether they paid money for the archives or not. It's a popular central location for comics, the newest content was always free for every comic posted on the site (and the majority of the content there is completely free now), and pretty much every artist there benefitted from the added exposure that they got from posting their work there and from the connections that they made with other artists on the site.

Putting your work out there for free and getting enough readers that you can sell advertising or sell enough t-shirts and mousepads is one way of making money that's been proven to work, sure. That doesn't mean it's the only way. James Kochalka, Michael Jantze and Shaenon Garrity all did well with the subscription model (and Kochalka and Jantze are still going that route and making decent money from it), so it's hardly impossible.

(Reply to this)(Thread)

(no subject) - [info]rstevens, 2007-04-17 12:09 am UTC
(no subject) - [info]shishiolio, 2007-04-17 12:33 pm UTC
(no subject) - [info]rstevens, 2007-04-17 01:20 pm UTC
(no subject) - [info]andrewfarago, 2007-04-18 12:12 am UTC
(no subject) - [info]rstevens, 2007-04-18 02:04 am UTC

[info]shishiolio
2007-04-17 02:25 pm UTC (link)
I know, but I thought he made enough from American Elf to live strictly off that if he wanted. At least, I remember reading an article about him that said or implied that.

Of course, it's entirely possible that my memory has failed me.

Shishio

(Reply to this)


[info]ericmonster
2007-04-17 04:37 pm UTC (link)
Regarding #2: That script is awesome! let me know if you're ever looking for an artist to collaborate with.

Regarding #3 and #4: I'm not sure why "Don't be afraid to sell stuff" wouldn't allow people to stop being afraid of selling comics. I'd much rather sell comics and artwork than t-shirts. No offense intended toward any fashion designers, just my personal preference.

Regarding #6: Comicspace is for losers!

Sincerely,
Eric

http://www.comicspace.com/ericm/

(Reply to this)


[info]pcweenies
2007-04-17 05:48 pm UTC (link)
Spot on article, R! BTW, we've never met or traded any e-mails as such before - but I wanted to say 'Congrats on your syndication deal!' :)

(Reply to this)(Thread)

(no subject) - [info]rstevens, 2007-04-17 06:03 pm UTC
(no subject) - [info]pcweenies, 2007-04-17 06:15 pm UTC

[info]dryponder
2007-04-18 12:47 am UTC (link)
EXCELLENT post, dude. And #2 nearly made me fall over laughing.

I think I drew one of those in high school.

(Reply to this)


[info]bunnyman_
2007-04-20 01:32 am UTC (link)
Thanx for the pointers, I will keep them in mind next update (:

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